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A writing role-playing game where you are a guest of Hawthorne Manor, a notoriously haunted house, and you're cordially invited to survive a weekend's stay. You can play the game like you're writing journal entries, or a short story, or contemplate the results drawn from cards or by the roll of the dice. In the game, you and five other unsuspecting guests have been brought in by a charismatic doctor to observe mysterious paranormal occurrences, but unfortunately the true mystery is this: which one of you will walk out alive? 

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Hawthorne Manor.pdf 2.4 MB

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You are invited by an old friend, a doctor in psychology, to spend the night with fellow volunteers at one of the most haunted houses in America, and you may not live to see the morning

Hawthorne Manor is a guided story-writing game, in which you create your cast of characters by drawing cards that represent their personality, their connection to you, their profession, and their secret. 

Then over the course of two days, you will answer story prompts or explore and generate rooms by drawing more cards. When answering story prompts, you will sometimes need to roll the 1d6 for further prompts on what action occurs.

The very nature of the house and hauntings change each time, which allows for multiple playthroughs that can all feel fresh. In my playthrough, the house ended up wanting to eat me and my crew alive which you can read HERE

This was a fun solo journaling game. had so great Twist and turns for 2 night in a "Haunted" house. 

i did have 2 questions.  on the exploring table is lists 5 guest rooms.  as its you and 5 guest, where do you sleep, any of the other options or on the second floor?  i just bunked with a guest in game play cause BFF and safety!

2. on pg 14 the guest book. does that person make it to halloween night or just past dinner?